Daniel Holden is a Principal Animation Programmer at Epic Games doing research and development on animation in the Unreal Engine. Before this he worked at Ubisoft's industrial research lab "La Forge", developing techniques using Machine Learning in various areas of video game development such as animation and physics. He completed his PhD at The University of Edinburgh in 2017 with work focused on the use of neural networks and machine learning for character animation. His research has been presented at a number of conferences including SIGGRAPH, SIGGRAPH Asia, and GDC.
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