Daniel Holden
Daniel is a Principal Animation Programmer at Epic Games, where he focuses on research and development of animation techniques within the Unreal Engine. With a robust background in machine learning and animation, he previously contributed his expertise at Ubisoft's La Forge, where he innovated techniques to enhance various aspects of video game development. Daniel earned his PhD from The University of Edinburgh in 2017, specializing in the application of neural networks and machine learning for character animation. His insightful research has been showcased at prestigious conferences, including SIGGRAPH, SIGGRAPH Asia, and GDC, reflecting his commitment to advancing the field of animation.